![]() Tools like Translator++ are specifically created to make that process easier. ![]() Things like item names and menu commands would generally be easier, since there *is* a sequential list of that stuff in the database.īefore you could begin doing any of that, you would either need to find a tool to decrypt the game files (which is illegal to do, without the game creator's permission), or you would need to have the creator of the game send you the original project files. You'd have to do the same thing for Common Events as well. It would be very inefficient, and it would be very easy to accidentally miss stuff. Then you'd have to double click each of those events, and look through the event pages for Show Message commands, and then edit the contents of all of those commands. You would have to go into each individual map, and look around for events on the map. In RPG Maker, there isn't just a list of all the dialogue in the game, or anything like that. Well, the problem is that it would be an obnoxious pain in the butt to do it with RPG Maker.
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